Design Studio III- A Park Living in Time

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Design MethodAge and Site Mapping
The map  above shows the primary needs and actions of certain age groups. This social life cycle accounts for most of the decisions a person would make during a certain time in their life. This is vital in designing a park for all ages by defining what is important to each person. Through this information, an age mapping, showing the primary user of each program was made to determine how this life cycle can be applied in a park. Represented by the right diagram, one can see the primary user of each space, but it is important to note that that group is not the only user. It also represents how these spaces should be connected based on life information. For example, a playground should be connected to multiple things because younger kids always need supervision but a skatepark can be disconnected because older teens strive to have more independence. 
Design Process Once analysis of the programs of parks based on age was accomplished, it was then time to move into the physical design. The images to the left show two iterations of site mapping based on the above diagrams.

Connection between elements and functional placement to achieve the best programming were the primary elements considered when designing. Through this transition, the process of design becomes clear, and we can see how the age connections are related physically.